Ambitious for its time, this survival horror game consists of action,
adventure and puzzle-solving for a chilling experience. Stephen
designed the game, wrote the dialogue script, cast and directed the
voice actors (including Fenella Fielding and Julie Peasgood).
Gothic is a third-person action adventure set on the
hostile, alien landscape of Mars. Controlling an investigative team of
three, you must unravel the mysterious events of Martian research
station Vita 1 and overcome hazards, obstacles and other unforeseen
dangers by utilising each character's unique skill-set. One of the original features of Martian Gothic is the
player’s freedom to switch between any one of three characters at will.
The back story of Martian Gothic involves the
finding in Antarctica of the meteorite labelled ALH84001 and the later
NASA claim that the meteorite contained fossilised micro-organisms.
According to the story line, a global corporation took over NASA’s role
and established a bacterial research base on Mars. At the start of the
game, all transmissions from the base have terminated abruptly and
remain silent. In response, a team of three is sent to investigate the
situation at the base.
items: Stephen, under the name of Michael McGann, supplied the voices
for four of the recordings of Vita 1 base members – and most of the
male zombies. Martian Gothic was never intended to be appended with the
meaningless ‘Unification’ tag and Stephen has always objected to it.
‘Unification’ was a point-and-click adventure under development before
Stephen joined the Creative Reality team. This earlier game was
abandoned with the design concept of Martian Gothic, although some of
Unification’s item-based puzzle-solving elements were, unfortunately,
carried over into the new game.